Dec 01, 2011, 06:35 AM // 06:35
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#1
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Desert Nomad
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
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Help With Touch Ranger
So, finally finished Eye of the North with my Mesmer. Quest Heart of the Shiverpeaks, nasty cheesy worm. Last time I did this with my Dervish, just ran in with usual pve build and beat on worm for a very long time until it for some reason died. Tried this with Mesmer. Mesmer and entire party blown away. Mesmer sucks. Read up on quest. Use touch ranger it said. OK.
OgQSQ4LPciaoNUSgaAbtBBA
So I found this build above via Google, set up Pyre Fierceshot for touch and went back after the worm. Watched in horror as Pyre killed the worm all on his own. Carried Pyre through rest of Eye. Everything Pyre touches turns to dead! So I like the touch ranger, but this is really a grab at random build.
Can you helpful folk suggest improvements to make Pyre even more fierce? I don't know beans about touch rangers or blood necros either.
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Dec 01, 2011, 10:07 AM // 10:07
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#2
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Frost Gate Guardian
Join Date: Oct 2009
Location: Sweden
Guild: HYAHHHHH!
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Sadly that's about it imo. I ruled the worm first time since my main used to be ranger but rarely uses touchie since. Sometimes I troll RA with it. A touch hero seems like a wasted spot except for those stupid bosses (yes you could kill the flux-golem in oolas lab with a touchie but then why?).
I like you going alternative though, will look into the build once I logon again =)
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Dec 01, 2011, 11:06 AM // 11:06
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#3
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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There's not much to know. Blood damage sucks and I'm surprised you struggled enough on Cyndr for the toucher to be effective.
Regardless, Life Siphon and Oppressive Gaze are energy sinks so I'd take Lightning Reflexes or something for a bit more durability. I guess Demonic Flesh is an option too.
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Dec 01, 2011, 11:18 AM // 11:18
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#4
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Desert Nomad
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
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Quote:
Originally Posted by Xenomortis
There's not much to know. Blood damage sucks and I'm surprised you struggled enough on Cyndr for the toucher to be effective.
Regardless, Life Siphon and Oppressive Gaze are energy sinks so I'd take Lightning Reflexes or something for a bit more durability. I guess Demonic Flesh is an option too.
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Worm surprised me too, never had any problems with it until the Mesmer run. Guess I should have gone Me/N and helped out.
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Dec 01, 2011, 03:23 PM // 15:23
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#5
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Desert Nomad
Join Date: Mar 2008
Location: Sacramento, CA
Guild: Geezers
Profession: R/
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A toucher just has no synergy with anything. Even if the hero is spamming stuff 100%, you are still only doing about 60 DPS. It doesn't activate Mark of Pain, Strength of honor, Order, or any other buffs. It's basically a "look, I can kind of tank this one monster" build.
Last edited by Voodoo Rage; Dec 01, 2011 at 06:46 PM // 18:46..
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Dec 01, 2011, 06:42 PM // 18:42
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#6
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Lion's Arch Merchant
Join Date: Jul 2008
Guild: [DVDF]
Profession: P/
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Maybe you could bring Blood Bond and/or Mark of Fury if you've got physicals in the team?
That would give him some synergy with the rest of your party then, and he'd still be around the rest of the time to boss the bosses.
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Dec 01, 2011, 06:48 PM // 18:48
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#7
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Desert Nomad
Join Date: Mar 2008
Location: Sacramento, CA
Guild: Geezers
Profession: R/
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Quote:
Originally Posted by KotCR
Maybe you could bring Blood Bond and/or Mark of Fury if you've got physicals in the team?
That would give him some synergy with the rest of your party then, and he'd still be around the rest of the time to boss the bosses.
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As someone who has played a touch ranger A LOT back in the day (hang head in shame), your energy is going to be REALLY tight as you are spamming the two touch skills. There's really not going to be a whole lot left over for anything else.
Just save the toucher for Heart of Shiverpeaks but otherwise shelve the idea. It's really a waste of a hero.
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Dec 01, 2011, 07:20 PM // 19:20
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#8
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Voodoo Rage
A toucher just has no synergy with anything. Even if the hero is spamming stuff 100%, you are still only doing about 60 DPS.
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More like 40 DPS.
On a single target.
At touch range.
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Dec 01, 2011, 10:47 PM // 22:47
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#9
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Desert Nomad
Join Date: Apr 2006
Profession: R/
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Toucher is great for solo farming, especially bosses. The DPS is low (34ish) but it is all armour ignoring and self healing. Generally ditch the spells though life syphon can be useful to speed up boss farms. Whirling D works very well as you have high expertise and you can use other mobs in the area to help kill your mark with WD, also reduces damage on you to tank big mobs. Dodge also works well with this to get in, and out, of trouble.
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Dec 01, 2011, 11:18 PM // 23:18
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#10
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Lion's Arch Merchant
Join Date: Aug 2006
Location: Sorrow's Furnace
Guild: Twilight Knight Brigade [HACK]
Profession: W/
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It's 43.33 DPS (65 DMG in 0.75+0.75 seconds for cast and aftercast). Rises to 47.33 if you use Awaken the Blood.
I agree it's not very useful unless you're fighting high armor or dmg resistant bosses, but I still think its fun.
http://www.gwpvx.com/Special:PvXDeco...ame=&Go=Submit
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Dec 02, 2011, 01:37 AM // 01:37
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#11
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Desert Nomad
Join Date: Mar 2008
Location: Sacramento, CA
Guild: Geezers
Profession: R/
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Quote:
Originally Posted by Xenomortis
More like 40 DPS.
On a single target.
At touch range.
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Yeah, forgot about the aftercast delay + having to cast the offering of blood spell now and then.
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Dec 02, 2011, 03:16 AM // 03:16
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#12
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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Quote:
Originally Posted by Voodoo Rage
A toucher just has no synergy with anything.
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Really, very few of the "meta" builds have synergy with each other. Synergy isn't how hero teams are built anymore... instead people just throw a couple of rits, necros, mesmers, and a monk on their team and go with it. I certainly don't think this is ideal (physway builds have always been the most powerful hero teams in my opinion), but it is how most people design their teams, so yea... saying that the build has no synergy with other builds isn't really saying much.
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Dec 02, 2011, 04:42 AM // 04:42
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#13
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Desert Nomad
Join Date: Mar 2008
Location: Sacramento, CA
Guild: Geezers
Profession: R/
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Quote:
Originally Posted by Lanier
Really, very few of the "meta" builds have synergy with each other. Synergy isn't how hero teams are built anymore... instead people just throw a couple of rits, necros, mesmers, and a monk on their team and go with it. I certainly don't think this is ideal (physway builds have always been the most powerful hero teams in my opinion), but it is how most people design their teams, so yea... saying that the build has no synergy with other builds isn't really saying much.
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Well you said it right there. Physical buffs in most areas is really king. I dusted off my old touch ranger a week or so ago and geez, just giving her a dagger chain and a set of buffing heroes made her absolutely devastating on those same areas where she use to get absolutely owned (like Ring of Fire, Sparkfly swamp, etc...). In other words, if push came to shove and you HAD to bring a ranger hero; don't make them a touch ranger make them something where they actually do real damage. So yes, synergy for a physical hero is important IMO.
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Dec 02, 2011, 06:12 PM // 18:12
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#14
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Wilds Pathfinder
Join Date: Mar 2009
Guild: FILA
Profession: P/
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There's no meta build that will work great in every area of the game.
The most versatile (and the fallback if it's not endgame material) is a variation on the 7 hero support team build from wiki.
Of course I run a paragon, so I don't need as much healing.
2 N/Rts (1 AotL MM, the other Pain of Disenchantment (swap for something else if not many prot monks or eles in the zone).
2 Mesmers, one domination, 1 illusion. Go Panic for large mobs on the dom, or Energy Surge for smaller groups. Likewise on Illusion go with Ineptitude for areas with a lot of physicals (FoW, Destroyers) but I like Psychic Instability in balanced areas. AoE knockdown is always nice.
1 SoS/healer hybrid. Only light heals are needed. Bring Splinter weapon if you are melee or ranged.
Last two are a grab bag but I rotate through 4 different options:
Barrage or Incendiary ArrowsRanger (since I'm para with GftE, I add Keen Arrow for a short spike)
Commandagon; great choice if going with yourself as a physical and adding the ranger. The condition spread is godlike and some added team support makes the team a little more durable.
SoGM or ST Rit; go with the ST if your main is purely offensive and doing a difficult area. Otherwise go SoGM to pump out more spirit damage. Abuse the overpowered rit skills.
RoJ smite support: adds some hex and condition removal, RoJ is still one of the better AoE attack of the game and either SoH on melee (reminding everyone it doesn't worked on ranged) or Judge's Insight on ranged. This hero is a must when you expect balled up mobs, or especially undead enemies.
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Dec 02, 2011, 08:31 PM // 20:31
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#15
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Desert Nomad
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
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Well, it does work on certain targets. Melee is saved a bit because I always have Melonni Avatar of Melandru and buff goodies on the target also. Hate conditions I do. Melonni is not very high DPS herself but she does survive very well.
OgGlUJpqasys4cd5vy31b2V7Sflu or variant thereof
I will also include a command paragon Hayda adding some conditions to the mix. If there is Fragility on a Mesmer, target gets woodpeckered to death very effectively.
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Dec 02, 2011, 09:28 PM // 21:28
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#16
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Wilds Pathfinder
Join Date: Mar 2009
Guild: FILA
Profession: P/
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Quote:
Originally Posted by wilebill
Well, it does work on certain targets. Melee is saved a bit because I always have Melonni Avatar of Melandru and buff goodies on the target also. Hate conditions I do. Melonni is not very high DPS herself but she does survive very well.
OgGlUJpqasys4cd5vy31b2V7Sflu or variant thereof
I will also include a command paragon Hayda adding some conditions to the mix. If there is Fragility on a Mesmer, target gets woodpeckered to death very effectively.
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Forgot to add that one to my list since I don't need it much. However an AoM dervish is a great balance of healing and physical offense. Also, unless I'm very mistaken, the heals heal your minions which can help a lot if relying upon them.
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Dec 03, 2011, 06:38 PM // 18:38
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#17
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Lion's Arch Merchant
Join Date: Aug 2006
Location: Sorrow's Furnace
Guild: Twilight Knight Brigade [HACK]
Profession: W/
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You're thinking of Dwayna. Melandru removes conditions.
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